Developed novel haptics algorithms for car seats, to be integrated into thousands of cars produced from 2025.
Task
To design several algorithms for the synthesis, encoding, and transmission of haptics (low-frequency vibrations) and pneumatics in car seats. The haptic signals are derived from the car entertainment audio and improve the sense of comfort for the driver and passengers.
Challanges
- The designed algorithms must be computationally efficient to fit within the constraints of the car entertainment DSP system.
- The algorithms must encode haptics and pneumatics efficiently to meet the data storage constraints of the car entertainment system.
- The project had tight delivery deadlines, as multiple partners were involved.
How we helped
- Creation and testing of novel haptic generation algorithms.
- Design of a new data compression scheme capable of encoding multiple channels of haptic and pneumatic information efficiently.
- Creation of reference designs in Python, AudioWeaver, and C-code.
- Porting some of the algorithms to an iOS app for customer-facing demonstration (Swift, C, and AudioKit).
Results
We advanced the technology and intellectual property of our client, Aurasens, who licenses their solutions to an OEM automobile equipment manufacturer and a well-known premium German car manufacturer. The technology that we helped create will be enbedded in cars produced from 2025.